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The Active Gaming Company Launches Interactive Fitness Industry Leading Concept
Mar 21, 2011
"we design, manufacture and sell our own products as well as assist our partners in these areas. It allows us to better understand and support the products that we work with."
BOSTON, MA -- The idea of active gaming being used as a means of physical education, learning and a tool in the fight against obesity is no longer a concept looking for proof. The use of active gaming has been proven by numerous medical studies and the research shows the benefits. The challenge is to decide on what products to use and how exactly to use them. This is the opportunity that was seen by The Active Gaming Company.
Formed by industry professionals and long standing relationships, The Active Gaming Company is positioned as a leader in the space. The knowledge of fitness, technology, design and manufacuring will prove to be a great differentiator for this company and a clear advantage for their clients.
"This unique business model makes us very different. We are not a typical distributor housing other companies' products and offering them for sale with little knowledge of the inner workings and support challenges. In fact, we design, manufacture and sell our own products as well as assist our partners in these areas. It allows us to better understand and support the products that we work with. This translates to a better overall experience for our customers. This is not the wave of the future, It's is happening today", said Gary Florindo, CEO of The Active Gaming Company
This fun, engaging and quantified concept creates an environment for positive health changes and delivers long-term sustainability as they look to make a major impact on the growing epidemic of obesity and inactivity on a global scale, focusing on childhood obesity and its morbid effects not only on current generations, but on the next generation of our children and adults as well.
Keywords: active gaming, childhood obesity, fitness, exergaming Health and Fitness » General
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