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The Active Gaming Company Launches Interactive Fitness Industry Leading Concept
Mar 21, 2011
"we design, manufacture and sell our own products as well as assist our partners in these areas. It allows us to better understand and support the products that we work with."
BOSTON, MA -- The idea of active gaming being used as a means of physical education, learning and a tool in the fight against obesity is no longer a concept looking for proof. The use of active gaming has been proven by numerous medical studies and the research shows the benefits. The challenge is to decide on what products to use and how exactly to use them. This is the opportunity that was seen by The Active Gaming Company.
Keywords: active gaming, childhood obesity, fitness, exergaming Health and Fitness » General
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